Just select one of the docking ports, get within about half kilometer of it, and type shift-D. You can also use any extra jump drive coolant to hurry the process along.ĭocking at a station is pretty straightforward. When it vanishes, it will be replaced by the normal light-blue ring which means you can jump again. Click the button, watch the fireworks, and there you are!Ī little ring in the upper left of your ship display in the cockpit will turn red after jumping then will slowly erase itself. If the zone has a jump gate or beacon and if your jump drive has had a chance to cool off then a jump button will enable in the lower right part of your map window. Go to the map and zoom in on the target zone. Instead, it happens the other way around. You don't press a key and pick a target like in past X games.
I was a little confused on how to use it. Capital ships can only jump to a next door sector but the Skunk Jump can take you from deep inside Maelstrom straight to the Heart of Albion shipyard zone! Best of all, you can jump as far as you like.
It's still quite handy, though, when you've boosted your shields away and you're waiting to boost again or if you're waiting for some ships to dock.
You can't use it while windows are open, either. Unlike the other X games, SETA will turn off as soon as anybody tells you something over the radio or if you get close to anything. Enemy ships will have the parts you need to craft it. When you activate it, the entire game starts running six times faster. SETA is a hold over from the other X games.
Both require a lot of work to get so you might want to come back to this section later on if you're just starting out. Version 4 added a couple of important navigation features. (Personally, I’m aiming for the billion credit achievement.) You’re going to need to decide for yourself what you want to do. Unlike X3:TC, you’re left in a great big sand box once the campaign ends.
If at first you don’t succeed, try try again.
Are you going to let some wussy guide author tell you that you suck too much to handle a dogfight!? Plus it’s good practice. So what can you do? Well, first you try to beat them anyway, of course. The squad you’re supposed to be assisting will probably get wiped out fast, too, so don’t expect any help from them.